For parents and teachers

A puzzle book can be a pile of puzzles. These are built another way.

They show a method, let your child practice it, and then make it a little harder. Everything on this page is printed in the books, so you can check it in your own copy.

One episode, step by step

Book 1, Episode 2: The Cog Café. Five pages in a row, as they are printed.

  1. Comic page: Glitch has scrambled the order board of the Cog Café, and Robi explains the rule of the puzzle

    1p. 16

    The comic sets the rule

    Robi’s Rule #2: Every row, column and box has each shape once.

  2. Brain-Scan page: Robi solves an example board in three numbered steps

    2p. 17

    Robi shows one trick

    Robi’s Brain-Scan works one example in three steps. Each shape I add makes another line almost full. Then I do it again!

  3. Your-turn page with two warm-up shape sudoku puzzles

    3★p. 18

    Your turn: warm-up

    The first two puzzles need only the trick just shown. Start where only one square is empty!

  4. Your-turn page that explains Trick 2, the three-shapes square, above two thinker puzzles

    4★★p. 19

    Thinker: a second trick

    Some boards have no almost-full line, so this page teaches Trick 2, the three-shapes square, just above the two puzzles that need it.

  5. Your-turn page with a six-shape challenge puzzle and the explanation of Trick 3, the only-spot shape

    5★★★p. 20

    Challenge: six shapes

    Six shapes now, bigger boxes, and Trick 3, the only-spot shape, shown on the page before the puzzle asks for it.

Try the first trick yourself →

Six things you can check on the page

Each one is printed in the books. The pictures are real pages.

  1. Nothing has to be guessed

    Before Robi lifts off, Pip sets the rule of the whole series: Remember: we THINK, we don’t guess!

    The museum tells its reader the same on page 3: You never have to guess: if you are stuck, there is something on the page you have not used yet.

    Detail of page 8 of Book 1: Pip says, Remember: we THINK, we don’t guess!
    Book 1, page 8. See the whole page →
  2. It is shown before it is asked

    The note for grown-ups in the comics says it plainly: Every new trick is explained before your child needs it.

    In the museum, a box explains each new kind of puzzle the first time it turns up.

    Detail of page 8 of The Locked Gallery: a How to play box that explains a spot-the-difference puzzle
    The Locked Gallery, page 8: a “How to play” box. See the whole page →
  3. Help that stays within reach

    A stuck child is sent back to the method, not to the answer: Stuck? Go back to the Brain-Scan page of that episode.

    The museum prints a hint on where to start, and says of its answers: Use them to check, not to finish.

    Detail of page 73 of The Locked Gallery: a hint corner that says where to start
    The Locked Gallery, page 73: a hint corner. See the whole page →
  4. Mistakes are part of it

    Mistakes are part of the fun: an eraser is a puzzle tool.

    Robi even has his own “Oops!” page about slowing down and checking the answer.

    Detail of page 50 of Book 1: Robi rushed a puzzle and got it wrong; Pip tells him that now he knows one place the answer is not
    Book 1, page 50: Robi’s Oops! See the whole page →
  5. The climb is gentle, and the book says so

    Stars show difficulty. ★ warm-up, ★★ thinker, ★★★ challenge. Each planet ends with a boss lock and a logic lab that mixes the skills.

    In the museum: The first room is the easy one, and it is the only one that says so.

    Detail of page 51 of Book 1: Robi’s Logic Lab, four practice puzzles that mix the skills of the first planet
    Book 1, page 51: the Logic Lab. See the whole page →
  6. Small wins along the way

    After each episode your child colors a badge, and a certificate waits at the end.

    In the museum, each room that is cleared gives one letter for the notebook.

    Detail of page 5 of Book 1: round badges to color, one for each skill of the first planet, and the Yellow Spark Key
    Book 1, page 5: My Spark Badges. See the whole page →

How to help without giving the answer

Three questions from the note for grown-ups in the comics.

  1. What does the rule say?
  2. Which square or clue is the easiest place to start?
  3. How do you know? Can you check it?

Read the comic together: you read Glitch, your child reads Robi!

What each kind of puzzle practices

The books mix kinds on purpose, so a child meets several ways of reasoning.

Kind of puzzleWhat it practicesWhere
Logic gridsUse the clues to cross out what cannot be. What is left has to be true.Both
SudokuFind the square where only one shape or number fits.Both
Picture grids (nonograms)Read the number clues and reason line by line until a picture appears.Both
Mazes and robot pathsPlan a route, or a short program of moves, before the first step.Both
Codes and ciphersApply one swap rule the same way every time.Both
Patterns and number hopsSpot the rule, then say what comes next.Comics
Sharp eyes and spot the differenceCheck part by part and cross out what does not match.Both
Word searchesScan patiently. A rest between harder puzzles, good for attention and spelling.Gallery

What we do and do not claim

We do not promise grades, scores or a guaranteed result, and no study stands behind these books. What we can show you is how they are built, and every page above is a real page you can find in your copy.

The stories, artwork and puzzles are created with human direction and editorial review, with the assistance of artificial-intelligence tools.